Cat | |
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Importance |
- Important Character |
Interaction |
- Interactive Character |
Location(s) |
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Plot Item(s) |
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The Cat peacefully sleeping on the glass roof (top right)
The Cat is a Character in the game.
The Cat is also an Inventory Item in the game. (See: Cat (Inventory) )
The Cat plays an important role in the game but it is difficult for Josef to catch this elusive Cat.
Character[]
The Cat is an agile fast running feline type of robot that is easily scared. It likes to spend most of its time sleeping and sunbathing on the glass roof of a machinery building. It is a silver coloured metal robot and has a round head with conical ears on top. It has large protruding cylindrical metal eyes with deep black holes that have a yellow glow in the centre. It has a small nose with a small oval mouth below. It also has a long whisker on each side of its nose. Its body is made of a number of riveted metal sections that taper to a long thin black tail. It has four thin black legs that are good for running and jumping.
Appearances[]
Arcade Bridge[]
The Cat is first encountered sleeping on the glass roof of a machinery building near Arcade Bridge. Josef will have to complete a complex series of tasks to catch this fast, agile, and easily frightened feline robot.
- Task 1 - complete the Electricity Pole Puzzle. (See: Electricity Pole Puzzle)
- Task 2 - when the Electricity Pole Puzzle has been completed Josef will have to tie the hanging down electricity cable to the metal railing on the bridge. Josef will then have to pass electricity through the railing.
- Task 3 - Josef will have to make the Stepladder Robot move to the right. (See: Stepladder Robot) This will enable Josef to scare the Cat which will run away, jump onto the bridge railing and be knocked out by the electric shock. Josef can now pick up the Cat and take it to Buskers’ Square.
Buskers' Square[]
The Cat’s last appearance is in Buskers’ Square. When Josef brings the Cat to Buskers’ Square he can put the Cat down by the Didgeridoo Player. The Cat will run into the didgeridoo and chase out the Rodent that is hiding in there. The Cat will chase the Rodent out of the didgeridoo; chase it across the square and out of sight. The Cat will not return to the Arcade Bridge to sleep on the glass roof again.